Answer by Laprasoul
I don't know about any "Play()" method, but I suggest doing with just script here is what I would do function OnTriggerEnter (collider : Collider) { //say that you want to scale the cube to (5,5,5) in...
View ArticleAnswer by dkoontz
To trigger an event manually you need to get a reference to the iTweenEvent and then call the Play method on that component. There is a static iTweenEvent method that helps you get your particular...
View ArticleAnswer by Rydrako
I don't know about any "Play()" method, but I suggest doing with just script here is what I would do function OnTriggerEnter (collider : Collider) { //say that you want to scale the cube to (5,5,5) in...
View ArticleAnswer by dkoontz
To trigger an event manually you need to get a reference to the iTweenEvent and then call the Play method on that component. There is a static iTweenEvent method that helps you get your particular...
View Article